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Shrouded by Warp Storms for millennia they underwent an extremely rapid technological evolution and are now one of the most … HQ: Commander in Enforcer Battlesuit (76), Advanced Targeting System (6), 3x Missile Pod (45), 2x MV4 Shield Drone (20) (8pl, 147pts) TR: Strike Team: 5x Fire Warrior w/Pulse Rifle & Photon grenades (2pl, 35pts) If you feel you need even more firepower, one model can also take a drone controller and you can bring a bunch of gun drones along as well. Through Unity, Devastation, Honour blade, Hover drone, Warlord, 2x MV4 Shield Drone, Puretide engram neurochipTroops: Strike Team [3 PL, 58pts], Fire Warrior Shas’ui: Markerlight, Pulse rifle, 4x Fire Warrior w/ Pulse Rifle, 2x MV4 Shield Drone Troops: Strike Team [3 PL, 58pts], Fire Warrior Shas’ui: Markerlight, Pulse rifle, 4x Fire Warrior w/ Pulse Rifle, 2x MV4 Shield Drone Troops: Strike Team [3 PL, 55pts], Fire Warrior Shas’ui: Pulse rifle, 4x Fire Warrior w/ Pulse Rifle, 2x MV4 Shield DroneFA: Pathfinder Team [6 PL, 88pts]: MV31 Pulse Accelerator Drone, MV33 Grav-inhibitor Drone, Recon Drone, 2x Shield Drone, 5x Pathfinder: 5x Markerlight++ Total: [104 PL, 1,998pts] ++ Simon Priddis’ Twisted Onslaught ListTau Piranha. You want to make an investment like this to get yourself introduced to the hobby. Army List - Click to ExpandPRIMARY ITC ARMY FACTION: Tau Empire They’re also a nightmare for horde armies to charge, as the Gatling burst cannon extra hits still trigger on overwatch. The Razorshark sure is a unit which exists in the book. They can also take two seeker missiles, and as long as their gun drones are attached they can fire a couple of pulse carbines too. These have turned up in a successful list as exactly and only a delivery mechanism for the Farsight Enclaves Firestorm stratagem. . TR: Strike Team: 5x Fire Warrior w/Pulse Rifle & Photon grenades (2pl, 35pts) As ever, if you have any questions or comments, drop us a line in the comments below or shoot us an email at contact@goonhammer.com. The Y’vahra is a bit like a Riptide, but with a bloody great flamer attached to it. 4x Fire Warrior w/ Pulse Rifle Strike Team [2 PL, 38pts] Do you fantasize about watching your opponent throw wave after wave of their enemies into your gunline, only to fall dead at your feet as they try to charge your lines with primitive weapons? HQ: Cadre Fireblade (39), Markerlight (3), 2x MV4 Shield Drone (20) (2pl, 62pts) WARLORD POWER LEVEL: 109 Fire Warrior Shas’ui: Markerlight, Pulse rifle . While Tau have less to fear from Raven Guard than most armies thanks to being able to take a ton of drones, this particular army is light on drones. Arm them with a Heavy Burst Cannon, Smart Missile System, Velocity Tracker, and Advanced Targeting System, and you can’t go far wrong. This is one of the most prepostorously over statted weapons in the game, trivially blowing most tanks to bits, and is also extremely good at killing Centurions and other heavy infantry. Fire Warrior Shas’ui: Markerlight, Pulse rifle . Nuln Oil – Shade ( Black Shade ) That’s finally changed somewhat thanks to TGG. If you do want to build a hunting commander, the Cross-Linked Stabiliser Jets Prototype System can be a great choice, giving you built-in hit and wound re-rolls of 1. Breachers do now see actual use, but Strike Teams are still more common. TOTAL ARMY POINTS: 2000 These guys are the first infantry unit I have wanted to try the magnetic interchangeable gun parts on. The only reason I knock it one star is because it wasn't a perfect starter, since mech builds are not as prevalent as before. Instead of taking a normal relic (including those added with Emergency DIspensation), Tau can instead choose to take a Prototype Weapon System. TR: Strike Team: 5x Fire Warrior w/Pulse Rifle & Photon grenades (2pl, 35pts) This makes use of the Crisis burst cannon bomb we discussed, backed up by an appaling number of drones and a clique of commanders, to control the board, while blasting from the back with Magna Rail Rifle armed Broadsides. Even the perennial problem of Tau – that they could be just a bit boring to play with or against – has improved substantially thanks to the new tools. As a final entry, since we know they have lots of fans, we have Feliks’ Farsight list. Start playing. It’s probably best to make a mix. A bunch of fusion or CIB shots at 18″ range can really ruin the day of anything that tries its luck on a close assault. HQ: Commander in Coldstar Battlesuit (90), Drone Controller (5), 3x Fusion Blaster (42), 2x MV4 Shield Drone (20) (9pl, 157pts) Find helpful customer reviews and review ratings for Games Workshop Warhammer 40,000 Start Collecting! That’s monstrous on a full squad, and enough to keep both options seriously viable. This is a great-value box set that gives you an immediate collection of fantastic T’au Empire miniatures, which you can assemble and use right away in games of Warhammer 40,000! They also throw out absolutely withering firepower with the addition of the Volley Fire aura from a Fireblade. Battalion Detachment, Tau Empire: Farsight Enclaves [48pl, 771pts] +5CP They can take some funky Drones, but their main uses are twofold – one, they get a 7″ pre-game scout move, and two, they’re a source of mass markerlight fire. The Vior’la Sept’s ability favors a more mobile Tau army, one that is continually advancing and firing on the move, and taking advantage of the fact that it isn’t losing anything from doing so. An HQ tank choice, Longstrike comes with his own custom Hammerhead tank, which comes with BS2+ at its full profile plus the Tank Ace ability, which gives it +1 to wound rolls against VEHICLE and MONSTER targets, and Fire Caste Exemplar, which gives T’AU SEPT HAMMERHEADS within 6″ +1 to their hit rolls in the Shooting phase. SECONDARY FACTIONS: Farsight Enclaves For 22pts a model you get a T4 2W 3+ body that can scout deploy and has a built-in -1 to hit, helping you push forward into cover and screen out enemy scouts and pre-game moves. – but that didn’t really work out competitively since they’re just so expensive and Riptides offer just as much. This army went 4-1 at the North East Open, a UK major we did some coverage on earlier this year. This list, piloted by Simon Priddis to a 5-0 1st-place finish at Twisted Onslaught in early September, dials back on the Riptides in favor of running Broadsides, Piranhas, and Shadowsun. Sky Rays have shown up from time to time as a neat alternative list. Meanwhile, if you just want to kill stuff, the Fusion Obliterator is a fixed three shot fusion collider that also gets an extra 6″ of range and S9, which is a spectactular upgrade, and particularly good in a Stabilisation Systems build. My first one turned out great but on the second one, I glued the legs on backwards and had to cut them off and turn it around. This seems to be driven by two factors – the prevalance of armies with strong saves across the board (making Warheads attractive) and the large number of melee armies that bring overwatch suppression tools, making Tau Sept less good. Otherwise, go forth and continue to threaten a fairly minor region of space!Share this:Click to share on Twitter (Opens in new window)Click to share on Facebook (Opens in new window)Related. The only reason XV8 Crisis Commanders don’t show up more often is because there’s little to recommend them over the Enforcer and Coldstar variants. 15% off Start Collecting Tau Empire - Warhammer 40k - 99120113055. . **Mono-pose, push-fit Age of Sigmar** My review of the Slaves to Darkness Start Collecting set for Age of Sigmar from Games Workshop. Only 1 left in stock. FA: Tactical Drones: 8x MV4 Shield Drone (80), 4x MV7 Marker Drone (40) (2pl, 120pts) Fire Warrior Shas’ui: Markerlight, Pulse rifle. In stock on January 18, 2021. Ghostkeels can also infiltrate, which is handy to have. It’s also helpful for extending the range of heavy burst cannons to 42″, and helping Pulse Blastcannons get their best damage output at longer ranges. However, in my humble opinion they have some of the coolest looking units. Custom Sept: Gifted Pilots, Hardened Warheads+ HQ + Cadre Fireblade [2 PL, 42pts]: Markerlight Cadre Fireblade [2 PL, 42pts]: Markerlight+ Troops + Strike Team [2 PL, 38pts] TR: Strike Team: 5x Fire Warrior w/Pulse Rifle & Photon grenades (2pl, 35pts) TR: Strike Team: 5x Fire Warrior w/Pulse Rifle & Photon grenades (2pl, 35pts) Tau Empire at Amazon.com. 4x Fire Warrior w/ Pulse Rifle Strike Team [2 PL, 38pts] What you do is mount fusion blasters on them all, smash them into midfield where they offer a fair amount of board control, and then unload a pile of seeker missiles and fusion blasters into something vulnerable-looking. Not the least of which is because of their bang for your buck factor. Either method is perfectly acceptable. This is incredibly good, making Tau Sept attractive for Hammerheads, though the advent of custom Septs has given them stiff competition. T’au have had access to a limited number of strong lists for a while, still putting up great results in the Marine metagame, and winning both NOVA and the SoCal open last year. It’s not quite as good here as it is there, since it gets no bonus against VEHICLE or MONSTER units and only wounds things on a 5+ (4+ against INFANTRY). You can always pick up more paints and go over it again to change the color. If you’re not super particular and just want to get an army out of the box and into the field, go right ahead and slap those arms and weapons on. Either of these are declared at the beginning on your turn, and provide certain benefits to units near them. Cere multa strategie, mult timp si multe resurse. Markerlights are the fuel that powers the T’au engine, and making sure you hit with those one-shot markerlight shots is vital to the army strategy. And that’s enough about gun-toting fishmen. Special offers and product promotions . They have a multitude of uses – screening your castle, providing FtGG overwatch fire, taking objectives, popping out bonus markerlight shots – and they’re surprisingly tough with a 3+ save in cover. Vanguard Space Marines box comes with seventeen Space Marines, as I'd mentioned, on three different sprues. 4x Fire Warrior w/ Pulse Rifle, + Heavy Support + TX7 Hammerhead Gunship [9 PL, 175pts]: 2x Smart missile system, Ion cannon, 2x Seeker missile TX7 Hammerhead Gunship [9 PL, 175pts]: 2x Smart missile system, Ion cannon, 2x Seeker missile TX7 Hammerhead Gunship [9 PL, 175pts]: 2x Smart missile system, Ion cannon, 2x Seeker missile, ++ Air Wing Detachment +1CP (T’au Empire) [33 PL, 512pts] ++ T’au Empire Sept Choice: Farsight Enclaves AX39 Sun Shark Bomber [9 PL, 128pts]: Markerlight, Missile pod, 2x MV17 Interceptor Drone, 2x Seeker missile AX39 Sun Shark Bomber [9 PL, 128pts]: Markerlight, Missile pod, 2x MV17 Interceptor Drone, 2x Seeker missile AX39 Sun Shark Bomber [9 PL, 128pts]: Markerlight, Missile pod, 2x MV17 Interceptor Drone, 2x Seeker missile DX6 Remora Stealth Drone Squadron [3 PL, 64pts] Defensively, she has a 5++ and built-in -1 to hit, but will go squish fast if properly targeted, as she’s only T4 with 5W. TR: Strike Team: 4x Fire Warrior w/Pulse Carbine & Photon Grenades, 1x Shas’Ui w/Markerlight (3) (2pl, 38pts) He doesn’t seem like a big deal at first, but he’ll surprise you with how tough and annoying he can be. DX6 ‘Remora’ Stealth Drone w/ 2x Seeker missile: 2x Long-barelled burst cannon, 2x Seeker missile DX6 Remora Stealth Drone Squadron [3 PL, 64pts] Then, from order of most expendable to least, (unless you have something charging from outside LOS, in which case do them first) declare a charge against the minimum number of units you can to allow your charger to plausibly threaten to pile in to whatever you’re trying to lock if they aren’t repelled. Shooting wise Shadowsun gets to pick from two options for her guns – the high-energy fusion blaster (a fusion blaster with 24″ range) or the dispersed fusion blaster (18″, assault 2, S7, AP-4 d3 damage with the melta ability).

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